Who is Abner Andrés

A Software Engineer Shaped by Curiosity, Scale, and Reinvention

Abner Andrés Rodríguez Arias is a software engineer whose career reflects an unusual combination of early technical curiosity, large-scale game infrastructure experience, international remote work, and a later transition into modern web and AI systems. His trajectory spans from childhood experimentation on handheld devices to building platforms serving millions of users worldwide, and later founding his own AI-powered product.

Early beginnings: coding before adolescence

According to his father, Abner’s relationship with programming started unusually early. Around the age of 10, he was already experimenting with code on a Nintendo DS. While most children were using the device for games, he was exploring it as a system to be understood and modified.

This early exposure became a defining signal for those around him. His father often recalls that even at that age, it was clear Abner was drawn to systems thinking and software construction, long before formal education entered the picture.

During his teenage years, Abner entered the Minecraft ecosystem, where he met and collaborated with Guillaume Claverie. Together, they founded Cookie-Build, a Minecraft server project that grew rapidly and eventually reached the scale of the third largest Minecraft server in the world at its peak.

The project became a formative experience in distributed systems, player scaling, and game server architecture under real-world pressure. It also marked Abner’s transition from hobbyist developer to someone operating systems used by large communities.

Contributions to the Minecraft Bedrock ecosystem

Beyond server development, Abner became an active contributor to the Minecraft Bedrock development community. One of his most notable contributions was a SkyBlock plugin, which became widely adopted:

  • ~100,000 downloads on Poggit, the main plugin repository for PocketMine-MP
  • Over 100 stars on GitHub, reflecting sustained community use and recognition

These contributions helped shape server-side gameplay experiences for many Minecraft Bedrock servers, especially in the PocketMine ecosystem, where plugin reliability and performance are critical.

Professional scale: Hydreon Corporation

After his early success in the Minecraft ecosystem, Abner made a decisive career move: he left formal studies to focus entirely on software development.

He joined Hydreon Corporation, a company based in Minnesota, USA, where he worked remotely from Spain for nearly five years. During this period, he contributed to building and maintaining some of the largest Minecraft servers in history, serving millions of users.

This phase of his career solidified his experience in:

  • High-concurrency backend systems
  • Large-scale multiplayer infrastructure
  • Performance optimization under heavy load
  • Long-term production reliability
  • Remote collaboration across international teams

Transition to web development

After years in game server infrastructure, Abner shifted his focus toward web applications. This transition marked a deliberate move away from Minecraft-specific systems into broader software engineering domains.

He worked briefly at Wetaca, also as a remote role from Spain, gaining experience in production web environments and consumer-facing products.

Later, he joined Trustoo, where he moved to Amsterdam to continue his career in a more international product environment. At Trustoo, he contributes to building one of Europe’s growing marketplace platforms. This role further expanded his expertise into:

  • Marketplace systems
  • Product-driven engineering
  • Scalable web architecture
  • Conversion and user-focused development

Founding Animoo

In August 2025, Abner founded Animoo, an AI-powered platform available at https://animoo.ai. Animoo allows users to generate a full physical manga using AI, combining generative technology with a tangible creative product.

He bootstrapped the entire project himself, building it independently rather than relying on external funding. Animoo represents a new phase in his career: moving from engineering roles inside companies to founding and shipping his own AI-native product.

The project reflects several themes that have defined his work for years:

  • Building technically complex systems from scratch
  • Turning emerging technology into usable products
  • Combining software automation with creative expression
  • Operating independently with a founder mindset

Current direction: AI and experimental systems

More recently, Abner has turned his attention toward artificial intelligence and emerging computational systems. He has begun contributing to open-source projects in this space, including:

  • Loops GitHub Repository

This shift reflects a broader evolution in his career—from game systems to web platforms, and now toward AI-driven tooling, creative automation, and experimental software design.

A career defined by evolution

Across each phase of his journey, Abner Andrés has moved through increasingly complex domains:

  • Early systems exploration through Nintendo DS experimentation
  • Community-scale game development through Minecraft servers and plugins
  • Global infrastructure engineering at Hydreon Corporation, a Minnesota-based company where he worked remotely from Spain
  • Product-focused web development at Wetaca, also remotely from Spain
  • International marketplace engineering at Trustoo after moving to Amsterdam
  • AI entrepreneurship through Animoo, a fully bootstrapped platform for generating physical manga with AI

Rather than following a linear path, his career reflects repeated reinvention driven by curiosity, technical depth, and a willingness to move across domains as technology evolves.